FAUZIYATI, K. A. Gamification of Wordwall Maze Chase as a STEM-Based Learning Media to Improve Students’ Creative Thinking Skills. Research and Innovation in Social Science Education Journal (RISSEJ), [S. l.], v. 1, n. 1, p. 1–9, 2023. DOI: 10.30595/rissej.v1i1.13. Disponível em: https://ejournal.ump.ac.id/rissej/article/view/13. Acesso em: 9 mar. 2026.