https://ejournal.ump.ac.id/jiok/issue/feed JURNAL ILMU OLAHRAGA DAN KESEHATAN 2025-12-30T06:49:55+00:00 Yudha Febrianta journal_jiok@ump.ac.id Open Journal Systems <p><!-- ######## This is a comment ######## --></p> <p style="text-align: justify;"><strong>JIOK : JURNAL ILMU OLAHRAGA DAN KESEHATAN</strong>, a national scientific journal, is open to innovation, creativity, and novelty. <strong>JIOK : JURNAL ILMU OLAHRAGA DAN KESEHATAN</strong> is a peer-reviewed journal published by the Sports Science Study Program, Muhammadiyah University of Purwokerto. The journal's purpose is to facilitate the publication of scientific research results in Indonesia and to contribute to improving the quality and quantity of research for academics and researchers. Since 2025, <strong>JIOK : JURNAL ILMU OLAHRAGA DAN KESEHATAN</strong> has been published twice a year, in December and Juny</p> https://ejournal.ump.ac.id/jiok/article/view/395 Analysis Of The Fitness Level Of Indonesian Students (Tksi) In The Upper Classes Of Muhammadiyah University Purwokerto Elementary School In 2025 2025-12-09T07:47:20+00:00 Anung Probo Ismoko ismokoanung@ump.ac.id Yudha Febrianta yudhafebrianta@ump.ac.id RD. Devy Citra Pratiwi devycitrapratiwi@ump.ac.id Imami Nugraheni imaminugraheni@ump.ac.id <p><strong><em>Background :</em></strong><em> Physical fitness in elementary school students is an important indicator of their overall health and motor development. Assessing fitness levels helps schools design appropriate learning programs, especially in Physical Education. Therefore, evaluating the fitness profile of upper-grade students at Muhammadiyah University of Purwokerto Elementary School is essential.</em></p> <p><strong><em>Objectives :</em></strong><em> This study aims to determine the level of Indonesian Physical Fitness (TKSI) among upper-grade students at Muhammadiyah University of Purwokerto Elementary School in 2025.</em></p> <p><strong><em>Methods :</em></strong><em> This research employed a quantitative descriptive design. The population consisted of all upper-grade students at Muhammadiyah University of Purwokerto Elementary School in 2025, totaling 140 students. The sampling technique used was total sampling, as all students were included as research subjects. Data collection was conducted using the Indonesian Student Fitness Test (Tes Kebugaran Siswa Indonesia/TKSI) Phase C for grades 5 and 6, which includes five components: (1) Child Ball Test, (2) Knock Knock Ball Test, (3) Move the Ball Test, (4) Shuttle Run 8 × 10 m Test, and (5) 600 m Run Test. Data were analyzed using descriptive statistics with percentage categories based on the TKSI assessment norms.</em></p> <p><strong><em>Results :</em></strong><em> The findings show that the Indonesian Physical Fitness (TKSI) level of upper-grade students at Muhammadiyah University of Purwokerto Elementary School is generally good. A total of 14 students (10%) were categorized as excellent, 84 students (60%) as good, 35 students (25%) as moderate, 7 students (5%) as poor, and 0 students (0%) as very poor.</em></p> <p><strong><em>Conclusion :</em></strong><em> The study concludes that the overall Indonesian Physical Fitness (TKSI) level of upper-grade students at Muhammadiyah University of Purwokerto Elementary School is in the good category, indicating that most students possess adequate physical fitness based on TKSI standards.</em></p> 2025-12-30T00:00:00+00:00 Copyright (c) 2025 Anung Probo Ismoko, Yudha Febrianta, RD. Devy Citra Pratiwi, Imami Nugraheni https://ejournal.ump.ac.id/jiok/article/view/401 Design and Development of a Running Speed Timer Device Using a Microcontoller-Based Internet of Things (IoT) System for Elementary Schools 2025-12-20T04:18:40+00:00 Muahammad Alfian Nur Fatehah fiannur101@gmail.com Dicky Alfindana dickyalfindana1990@gmail.com Budi Dermawan dermawan2507@yahoo.com <p><strong>Background</strong>: The rapid development of the Internet of Things (IoT) provides opportunities for innovation in the field of education, particularly in physical education learning. Traditionally, measuring running speed in elementary school physical education has been conducted manually, which is often less accurate and time-consuming. Therefore, the development of an automatic and real-time tool to detect running speed is necessary to improve the efficiency and objectivity of learning assessments.</p> <p><strong>Objectives:</strong> This study aims to develop a real-time, microcontroller-based IoT running speed detection tool that can be applied in elementary school physical education learning as a modern and effective alternative to manual methods.</p> <p><strong>Methods:</strong> This research employed a Research and Development (R&amp;D) design using a procedural model. The development process included needs analysis, product design, expert validation, revision, small-scale trials, and large-scale trials. The participants involved media experts, theorists, and material experts for validation, as well as elementary school students for trials. The validation process assessed feasibility through expert judgment, while data collection was carried out using questionnaires and performance testing of the tool. Data were analyzed using descriptive statistics to determine feasibility levels and product effectiveness.</p> <p><strong>Results:</strong> Validation results showed a feasibility level of 86% from media experts, 78% from theorists, and a “very good” rating from material experts. Trial results demonstrated that the tool effectively detected running speed automatically, efficiently, and in real-time. Moreover, it provided convenience for teachers in evaluating student performance in physical education. These findings indicate that the developed tool is highly suitable for implementation in elementary schools as an innovative alternative to traditional manual timekeeping methods.</p> <p><strong>Conclusion:</strong> The developed IoT-based running speed detection tool has been proven feasible and effective for use in elementary school physical education learning. Its ability to provide real-time, accurate, and efficient measurements supports modern and data-driven educational practices. This innovation encourages the integration of IoT technology into physical education, offering significant benefits for both teachers and students.</p> 2025-12-30T00:00:00+00:00 Copyright (c) 2025 Muahammad Alfian Nur Fatehah, Dicky Alfindana, Budi Dermawan https://ejournal.ump.ac.id/jiok/article/view/397 Volleyball Skills Survey Of Ivop Pacitan Youth Athletes 2025-12-20T04:17:03+00:00 Hawa Amelia hawaamelia41@gmail.com Danang Endarto Putro juzz.juzz88@gmail.com Nofa Arief Wibowo nofaariefwibowo@gmail.com <p><strong>Background : </strong>Low mastery of basic volleyball techniques among 16-year-old athletes, particularly in serving, passing, and smashing. Problems arise from a lack of consistency and accuracy in technique, which impacts the overall performance of the team.</p> <p><strong>Objective : </strong>to comprehensively map athletes' basic technical abilities in order to provide a basis for coaches to develop more effective and targeted training programs.</p> <p><strong>Method : </strong>The researcher used purposive sampling to select 20 athletes as research samples. This sample selection is expected to provide representative data regarding basic volleyball skills at the age of 16. The instrument used was developed by Dr. Albertus Fenanlampir. Descriptive data analysis techniques were used to describe the collected data, which was presented in tables or graphs, means, standard deviations, and percentage calculations. This study used quantitative descriptive analysis.</p> <p><strong>Results : </strong>The results showed that the average service score was 13.7 with a standard deviation of 2.39, with most athletes falling into the fair to good category. The passing score had an average of 9.2 with a standard deviation of 1.58, indicating that the majority of athletes were in the good category, although there were still some who were lacking. The average smash score was 4.97 with a standard deviation of 1.16, indicating a fair category with some athletes in the poor category.</p> <p><strong>Conclusion: </strong>The conclusion of this study states that the mastery of basic volleyball techniques among athletes at the IVOP Pacitan Club is generally adequate, with variations in ability between technical aspects. Therefore, it is recommended that coaches develop more structured and intensive training programs, focusing on technical aspects that are still weak. Regular evaluations based on survey data, individual training approaches, and routine feedback are expected to encourage skill improvement and increased team performance.</p> 2025-12-30T00:00:00+00:00 Copyright (c) 2025 Hawa Amelia, Danang Endarto Putro, Nofa Arief Wibowo https://ejournal.ump.ac.id/jiok/article/view/404 Esports Tourism as an Urban Tourism Opportunity: A Literature Review 2025-12-20T04:20:18+00:00 Denaz Karuma Hijriansyah denaz@upy.ac.id Hadiono Hadiono hadiono@upy.ac.id Pratik Hari Yuwono pratikyuwono@gmail.com Septiana Dwi Rakhmawati septiana.rakhmawati@unsoed.ac.id <p><strong>Background</strong>: Electronic sports, better known as esports, open up new opportunities to create destinations that can be explored through a type of unconventional sports tourism known as esports tourism.</p> <p><strong>Objectives:</strong> This study concludes that esports tourism is a strategic opportunity in the development of city tourism as tourists increasingly demand technology-based experiences and digital entertainment.</p> <p><strong>Methods:</strong> This article uses a literature review research method. The collection of articles constitutes secondary data. The databases used were Web of Science (WoS), Scopus, SINTA, and Google Scholar. The SINTA database was specifically used to collect domestic literature not found in WoS or Scopus. The collection of articles was limited to publications from 2020 to 2025.</p> <p><strong>Results:</strong> Esports tourism shows significant potential for destinations to attract tourist flows and expand their contribution to the local economy. The literature confirms that the esports tourist experience is shaped by service quality, event atmosphere, staff communication, and emotional engagement in live attendance. These factors influence the image of the destination and the intention to return, making them key components in the success of esports tourism.</p> <p><strong>Conclusion:</strong> The study's findings also emphasize that the success of esports destinations depends on the readiness of digital infrastructure, including the availability of venues with esports technical standards, low-latency networks, and integrated broadcast production systems. In addition, digital marketing through social media has proven to be a key instrument in attracting interest, expanding reach, and building sustainable community engagement. Platforms like Instagram and TikTok play a crucial role in creating a cycle of attention leading to tourist action.</p> 2025-12-30T00:00:00+00:00 Copyright (c) 2025 Denaz Karuma Hijriansyah, Hadiono Hadiono, Pratik Hari Yuwono https://ejournal.ump.ac.id/jiok/article/view/398 The Relationship Between Balance and Agility on Dribbling Skills of 14-15 Year Old Participants at the Citra Mandiri Arjosari Soccer School 2025-12-20T04:18:08+00:00 Syahrul Muhakim alhakimsyahrul979@gmail.com Danang Endarto Putro juzz.juzz88@gmail.com Nofa Arief Wibowo juzz.juzz88@gmail.com Sony Irianto sony_ump@yahoo.co.id <p><strong><em>Background</em></strong><em> :&nbsp; Dribbling is one of the fundamental skills in soccer and is strongly influenced by various physical components, including balance and agility. Players who possess good balance and agility are generally more capable of maintaining ball control and performing quick directional changes during play. However, empirical evidence is needed to determine how strongly these two components contribute to dribbling performance, particularly in adolescent soccer players undergoing structured training at soccer schools.</em></p> <p><strong><em>Objectives</em></strong><em> : The purpose of this study is to determine the relationship between balance and agility with dribbling skills in 14–15-year-old participants of the Citra Mandiri Arjosari Soccer School (SSB)</em></p> <p><strong><em>Methods</em></strong><em>: This study employed a quantitative correlational research design. The sample consisted of 30 participants aged 14–15 years, selected using a total sampling technique. Data collection involved three test instruments: the Bass Test to measure balance, the Hexagonal Obstacle Test to measure agility, and the Soccer Dribble Test to measure dribbling skills. Data analysis was conducted using SPSS version 26, including Pearson correlation tests, t-tests, and calculation of the coefficient of determination (R²). Prerequisite tests such as normality, homogeneity, and linearity analyses were also performed to ensure the validity of the correlational analysis.</em></p> <p><strong><em>Results : </em></strong><em>The results show that balance has a significant relationship with dribbling skills, indicated by a significance value of 0.040, which is smaller than α = 0.05. Agility also shows a significant relationship with dribbling skills, with a significance value of 0.000 &lt; α = 0.05. Furthermore, the simultaneous analysis reveals that balance and agility together significantly influence dribbling skills, as shown by a combined significance value of 0.000 &lt; α = 0.05. These findings indicate that both physical components contribute meaningfully to players’ dribbling performance.</em></p> <p><strong><em>Conclusion </em></strong><em>: The study concludes that both balance and agility have significant individual and simultaneous relationships with dribbling skills in 14–15-year-old participants of the Citra Mandiri Arjosari SSB. The better the balance and agility possessed by the players, the better their dribbling performance is likely to be.</em></p> 2025-12-30T00:00:00+00:00 Copyright (c) 2025 Syahrul Muhakim, Danang Endarto Putro, Nofa Arief Wibowo, Sony Irianto